11 June 2014

Hello, everyone!

This website will contain general development tips and tricks. Also, it will be home to the news related to my project: the XBeat game, which is hosted at GitHub, here.

The game is a clone of the Project Diva series, launched for a few Sony Playstation consoles.

Using a DirectX 11 renderer, many jobs are done directly in the GPU, decreasing the need of a high-end CPU.

Right now, this is what is working:

  • Renderer is initializing
  • Skybox created
  • OBJ models for stages
  • PMX models are loaded
  • Postprocessing! Image 1 Image 2
  • DirectInput for keyboard and mouse
  • Dynamic lighting, supporting up to 4 lights
  • Vertex and material morphs (these are still done on CPU)

What does not work:

  • Bones transformations
  • The game itself :(
  • MENU! WE NEED A MENU!

Updates are going to be posted here :D

Current renderer status:



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