16 June 2014

Hello, everyone!

More progress with the XBeat game!

Added support for loading multiple models :)

Also, I fixed the lighting calculation when bones are rotated (vertex normals weren’t being updated)

Update notes: These weren’t commented on git:

  • Bone transformations aren’t using Bullet’s quaternions anymore, only DirectX’s Math library.
  • Cleaning more deprecated code in PMXBone (related to vertex updates)
  • Disabled some of the post-process effects (they work, disabled just for better screenshots :P)


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