08 October 2014

Hello, everyone!

Even more progress with the XBeat game!

This time it seems to be real - bone deformation is working.

Also, it has been a while since I last posted here, so I will add an update: physics are now working!

Yes, bone deformations due to rigid bodies are fully implemented and functional:

This is the debug rendering of joints (constraints):

This is the debug rendering of rigid bodies (note that capsules are rendered using cylinders)

And this is the combined debug rendering:

Also, note that the debug rendering does not consider the initial rotation, so the bodies and joints seems “off”, but they work properly.



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