Hello, everyone!
More progress with the XBeat game!
Added support for loading multiple models :)
Also, I fixed the lighting calculation when bones are rotated (vertex normals weren’t being updated)
Update notes: These weren’t commented on git:
- Bone transformations aren’t using Bullet’s quaternions anymore, only DirectX’s Math library.
- Cleaning more deprecated code in PMXBone (related to vertex updates)
- Disabled some of the post-process effects (they work, disabled just for better screenshots :P)