Hello, everyone!
Even more progress with the XBeat game!
This time it seems to be real - bone deformation is working.
Also, it has been a while since I last posted here, so I will add an update: physics are now working!
Yes, bone deformations due to rigid bodies are fully implemented and functional:
This is the debug rendering of joints (constraints):
This is the debug rendering of rigid bodies (note that capsules are rendered using cylinders)
And this is the combined debug rendering:
Also, note that the debug rendering does not consider the initial rotation, so the bodies and joints seems “off”, but they work properly.